Watch Artist Wesley Allsbrook Create ‘Live’ in VR with Oculus’ ‘Quill’

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This is footage of artist Wesley Allsbrook, using an Oculus Rift and Oculus Touch motion controllers to paint in virtual 3D space in front of a live audience using Oculus Story Studio’s ‘professional’ VR paint package ‘Quill’.

dear-angelica-poster-1At Sundance Yesterday, Oculus Story Studio unveiled its latest virtual reality film featuring artwork that was created whilst the artist was in VR. The artist responsible for Dear Angelica, a painterly, surreal looking work, Wesley Allsbrook, insisted on being able to work within the medium she was creating for – which forces Oculus Story Studio’s to get creative with their tool-set. Thus, Quill was born, a tool created to facilitate creativity in VR and specifically for Dear Angelica.

At Sundance, Allsbrook demonstrated the beauty and fluidity of what was possible in the new application when she took to the stage at the festival and created in front of a live audience, using Quill. The video above was captured by Road to VR’s Chris Madsen and, although it’s a little shaky in places, it gives you an idea of what an artist at work natively in a virtual medium looks like.

We’ll be back soon with more on Dear Angelica and Quill, in the mean time, enjoy the show.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Bryan Ischo

    This video just highlights the difference between Oculus Rift and Vive Pre. With the Vive the artists were walking around the 3d painted sculpture, looking at it from all angles, peeking in and out. Here the artist just stands in one place and moves and rotates the object around in front of them. The Vive experience seems much more compelling. But this looks fun too.

    Looking forward to the day when the best ideas are all combined into one device that has lighthouse like room scale, great touch controllers, comfort and quality of the Oculus CV1, 200 degree field of view, 4x the pixel density of current products, and can run untethered. My DK2 is fun but severely disappoints in these areas.