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‘Forestry’s’ Procedural Mesh System Offers Unique VR Crafting & Destruction

Procedural mesh destruction and construction underpins Decoder VR’s first title, Forestry, which just launched on Steam. Built for Vive, Rift and PSVR, the game’s fully destructible world presents a vast forest for the player to cut to pieces, which can then be used to create new objects.

As shown in this whimsical trailer, the game doesn’t take itself too seriously, embracing the inevitable madness that results from letting players loose in a destructible world with a bunch of axes. Behind the simple geometry of the environment is a procedural mesh system that allows for very fine cuts, opening up endless possibilities for new object construction; it is possible to create a self portrait entirely from wood shavings, for example.

“We built the game from the ground up for virtual reality in an attempt to create an experience that utilizes the unique gameplay, visual and audio functions of room-scale VR systems,” says Mike Ferchek, lead developer at Decoder VR.

In addition to this novel crafting system, the game has different chopping tools, hidden items and special powers to discover. As every object in the environment can be destroyed, there is also an adventure element to the game, with “strange obelisks” and “mysterious areas” to find and explore.

If you’re interested, head over to Steam where Forestry‘s available now.

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