Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

14

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR, which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months. Here’s a video of the full demonstration which showed off the latest version.

At this year’s annual Unite conference, Unity once again were out to make it clear they they and their hugely popular 3D game engine were ‘all about VR’. To that end, they used a section of the conference’s opening keynote to give us the latest look at the engine’s virtual reality enabled editor, which allows creators to dive into their projects and build their games and apps immersively from within VR.

SEE ALSO
Unity's VR Editor Lets You Create VR Content Like a God

The VR authoring tool, which the company refers to as ‘EditorVR’ (or EVR for short), was originally shown at last year’s Unite conference using the Oculus Rift headset and Oculus Touch motion controllers, and also made a guest appearance at GDC earlier this year. At Unite 2016, Principal Designer Timoni West once again demonstrated live on stage (accompanied by Principal Engineer Amir Ebrahimi)  Unity’s progress on EVR, this time using the HTC Vive.

unite-2016-editor-vr-2

West used a Unity project and assets from Campo Santos’ hit indie game Firewatch (no, there’s no VR version to announce as yet I’m afraid) to demonstrate how any project could be worked on from within VR. In fact, West made the point that non VR projects could benefit from the immersive editing experience, as it gives editors a feel for the scale of the worlds their building in real time.

SEE ALSO
Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

There were many enhancements shown off in the demonstration and using the original Unite demonstration video as a comparison, the team have clearly focused hard on streamlining the user interface aspect, all the while stressing that everything you can do in the standard Unity, can be achieved in VR too. User interface panels looked much slicker than EVR’s initial showing and some impressive actions, such as physically dragging models between different, fully rendered virtual scenes in real time.

55279

Of course, it’s still difficult to gauge whether the benefits and obvious wow factor of working in VR will result in a more effective workflow overall. I suspect long time Unity veterans will take some persuading to toss aside actions within the traditional UI which will likely be committed to muscle memory at this point. Nevertheless, it remains an important commitment to VR as a platform and a glimpse at ways in which immersive technology may affect the way we work in the future.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.