Watch: Square Enix’s ‘Project Hikari’ Melds Manga and VR

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By now, there have been many attempts at storytelling in VR that have been inspired by various traditional forms of entertainment, such as film or animation, but with Project Hikari the Square Enix Advanced Technology Division is pioneering the concept of what it would be like to adapt existing manga into immersive VR experiences. I was able to try an early demo of it at Oculus Connect 3 using Oculus Touch.

While I could point out some potential technical flaws or glitches, overall the experience was something innovative and promising that I haven’t quite seen in VR yet. The experience featured Japanese voice acting like in anime, but most importantly, the use of real hand-drawn manga panels that would float around you and change in shape, and size, as well as panels that would literally suck you into them, transporting you fully into the manga with a fully modeled 3D world, not unlike the moment in Minecraft VR where you jump through the virtual living room TV into the Minecraft world.

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Sometimes panels are windows into a fully 3D environment with depth

The panels however were not all 3D, as they used a combination of both 3D and 2D art to achieve a hybrid of old and new techniques. When it was 3D, though, it felt like simply windows or portals that you were peering through, and it was all black, white, and cel shaded to stay true to the traditional manga style.

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Real artwork from the manga was presented in Project Hikari floating in panels in front of the viewer

But the contrasting 2D and 3D was, perhaps, where one could see the potential pain points to such a translation from old medium to a new. The manga that the experience is based on, Tales of Wedding Rings, has a hand drawn art style, one that would be hard to capture with regularly modeled 3D bodies and faces. Looking at it in the headset, the characters in the 3D art indeed didn’t quite feel the same as their drawn counterparts to me, even though they had a unique shading effect. There’s a little dissonance when you see Satou, the main character, saying something in his animated virtual form, and then seeing him suddenly in his still 2D form, in a flat panel, physically right beside the panel or virtual space where he stays in his 3D form.

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Parts of the experience bring the viewer inside the manga, removing the frame of panels completely

Other small bugs or distractions kept me from getting fully immersed in the story as well, like how sometimes the subtitles would intersect with things in the virtual space (granted, this is a prototype experience), though you could actually use one of the Touch controllers to position where you wanted some of the panels to be in space. Some of the movement they did to the panels and virtual spaces in the experience also were enough to make me feel off balance at certain times (likely because much of the surrounding environment was pure white, leaving few static visual references), and while I don’t usually get motion sick, I could see how someone could without further adjustments to the experience.

The black and white style of everything was not something I was used to, and it felt a bit odd, though not necessarily uncomfortable, to be in such a world. Unlike with manga, which somewhat relies on your imagination to immerse you in the story, with VR, you’re directly living in it, so it would be like if you made yourself colorblind, rather than reading a comic where everything is more symbolically represented. Stylistically, I can still appreciate their dedication to crafting the experience of putting you into the physical space of a manga.

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Despite those quirks, as a concept demonstration, Project Hikari definitely shows promise and a look into what future storytelling experiences that don’t just rely on one form of media representation—be it fully immersive VR or 2D—could behave like. And it does unique things like full black and white scenes, and panels that morph and move around, allowing for a flexible palette of ways to convey the story. The future of manga, anime, and other Japanese content in VR is yet to be fully defined, but experiments like this one by the R&D team at Square Enix are a promising glimpse.

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  • Cl

    This looks cool. Id like to see what it would look like if it was in color though.

  • Pistol Pete

    Not a fan of the art style.

  • DiGiCT Ltd

    What a waste of time !
    It catches me the first few seconds and then those 2d slide popping up aaarghhh !
    That is exactly the response I got seeing this.
    Watching a manga movie on big screen in VR is even better.
    The only thing it can do IMO is let manga lovers have something in VR but i think they missing the real potential here, it should be like other story telling examples in full 3d around yiou, this shows more a bunch of 2d artist trying to make new way money with lacking 3d artist skills.

  • dogtato

    I read a lot of manga but I’m not a fan of consuming 2d media in VR. This doesn’t look like it adds enough to the experience to make it better than reading on a normal screen or page, but it’s also hard to judge a VR experience from a video.

  • Nein

    Those models look fucking awful. 3D is NOT popular in the anime and manga scene. Particularly because of how awful it looks in retrospect to actual drawn art and it being used to cut back on costs during airing. This is no better. There are a couple technologies that attempt to fix at least the faces right now (Live2D) that sort of work. This still suffers from strange animations and movements inherent to animating in 3D.

    This is a neat cool idea. But not something better anyone would like to have. Like deep-fried snicker bars.

  • Quote >> …and a look into what future storytelling experiences that don’t just rely on one form of media representation—be it fully immersive VR or 2D—could behave like. And it does unique things like full black and white scenes, and panels that morph and move around…

    It’s probably all to do with timing, but I remember about a year ago, reaching out to Road to VR, about exactly this form of storytelling in VR with Dirrogate, but didn’t get any reply from R2VR or any airplay :)

    Sure, I’m no Square Enix or Disney, but if it was good enough to be the only Indie “feature film” invited on Samsung, it might be worth some attention :) Dirrogate; A VR Graphic novel: https://samsungvr.com/channels/5702d0eb764ce9001c2da2d0

  • I would like to point out that the acting of the 3D scenes isn’t really the best.

    It’s not that it’s impossible for a medium to faithfully capture the feel of another, for that would defy the common sense of an artist. Rather, it’s because the characters are animated in a way that does not imply realistic life.

    While most people don’t train themselves to consciously recognize such flaws within a work, that doesn’t mean they wouldn’t feel something right anyway. This is probably what you had felt. If Square Enix really did put in the effort to animate those scenes properly, you’d probably wouldn’t had felt such loss of feeling when you saw the scenes in question.