Eye-tracking is a Game Changer for XR That Goes Far Beyond Foveated Rendering
Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, and how it could reduce the performance requirements of XR headsets. And while foveated rendering is an exciting use-case for eye-tracking in AR and VR headsets, eye-tracking … Continue reading Eye-tracking is a Game Changer for XR That Goes Far Beyond Foveated Rendering
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