Carbon Studio, the Poland-based team behind The Wizards (2018), today announced that their upcoming sequel to the spellcaster series, The Wizards – Dark Times​, is slated to arrive on PC VR headsets June 4th.

Carbon initially planned for Dark Times to be a standalone expansion when we first saw it at Gamescom 2019, however now the studio says it will be a full sequel “similar in scope to its predecessor.”

When we got our first 10-minute demo of the game at Gamescom 2019, we were treated to a new spellcasting system, which focuses on taking the game’s elemental spells and making the resultant damage more in line with standard RPGs, i.e. an ice attack can freeze an enemy in its path so you can transition to a more powerful spell to deal more damage.

Carbon says there are 11 individually designed spells which you can mix and match in combat on their way through the story-driven game (read: not arcade-style arena play like the first).

Furthermore, the studio says the game will receive a series of free post-launch content updates following its release in June.

“Since Gamescom 2019, where the Dark Times’ press demo received overwhelming praise, we decided to extend the scale of the project. We made sure our spellcasting adventure will keep everyone slinging fireballs and roleplaying as the Emperor for hours, without any pesky magical barriers that slow your progress,” says Jakub Pander, Carbon Studio’s producer.

The Wizards – Dark Times is headed to SteamVR headsets via Steam and Viveport, and to Rift on the Oculus Store on June 4th, priced at $25.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.