At a school in the Czech Republic on October 20th, a groundbreaking experiment took place. Instead of pens and paper, students sat down with specially adapted VR headsets (Oculus Rift DK2s) that dropped them into a fascinating, immersive, educational experience that allowed them to interact naturally using natural hand gestures. This is the World of Comenius.
World of Comenius Goes to School
World of Comenius, a project which started life with that goal (to enrich the learning experience) in mind, recently installed seven PCs each with the Oculus Rift DK2 VR headset, with mounted Leap Motion sensors, into a classroom at Mendel Grammar School in Opava City, Czech Republic. The school has a history of adopting progressive technologies that allow them to focus on the needs of their students and explore new and interesting ways to teach.
The Leap Motion controller, a device which captures infrared light, picks up the movement of your hand and interprets gestures as commands within the application. For example, clenching your fist allows you to ‘pull’ the world around you (or perhaps your position in the virtual world). Pointing assertively at an object ‘selects’ it and then snaps it to your virtual hand’s orientation, allowing you to manipulate it in virtual space. Using the Oculus Rift’s positional tracking, users can glance around objects while rotating them to get a better look.
All of this means that World of Comenius is incredibly intuitive. With no mouse, keyboards or complicated joypads to familiarise themselves with, students are free to interact with the virtual world as they might the real world, using their hands to pick up, examine, and discard different organs from the dummy.
After the lesson was done, the World of Comenius team took the opportunity to help evangelise virtual reality further by showing pupils other VR demos, such as Sightline: The Chair. This being school, those who’d already experienced the demo took great delight in shaking the current player’s chair as it reached the final scene, a hair raising moment where the player balances atop a collapsing building.
See Also: Why ‘Sightline: The Chair’ on the DK2 is My New VR Reference Demo
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