The long-awaited VR mod for World of Warcraft (2004) is here, bringing full PC VR support to players grinding the vast lands of Azeroth.

Created by Flat2VR community members ‘Streetrat’ and ‘Marulu’, the long-time modders have finally brought full 6DOF VR support to World of Warcraft in the aptly named WoVR mod.

According to the Github, where you can download WoVR for free, it also includes directional audio, synced eye rendering, the ability to switch between third and first person, motion controls and a floating UI.

While couched as an “experimental release,” WoVR aims to add PC VR support to 3.3.5a, the last patch of the second expansion of the game.

Take a look at it in action below:

“This mod is a experimental release intended to be played seated with VR motion controllers. Currently we do not have plans for active continued development, if there is enough support and interested from the community we could look into first person mount visibility and player character IK,” the creators say.

It’s been a long road to get there too. WoVR has been in on and off development for over the past ten years, as it was originally conceived on the original Oculus Rift DK1 back in 2013.

SEE ALSO
Hit Physics Platformer 'Human Fall Flat' is Coming to All Major VR Headsets This Month

“In January 2024 after a 4 year long hiatus we decided to restart development from scratch with everything we learned from creating XIVR,” the creators say. “This mod not only converts the game to be playable with motion controllers but also aims to add quality of life improvements from FF14.”

The modders are also known for having brought a similar VR mod to MMO Final Fantasy XIV (2010), which was initially released in 2022.

If you want to grab the WoVR mod, you can either do so by following the Github link above, or by visiting the Flat2VR Discord (invite link) where you can find precompiled versions for easier installation.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Arno van Wingerde

    One question: why does the resolution seem so low in the video? OK, WoW does not run on standalone Quest in the first place, but the whole point of running this on a PC is to get great visual quality. It looks like they used a 1060 card or something…

    • JakeDunnegan

      I dunno – WoW has always been a very low-graphics-fidelity product. I mean, it’s 20 years old now, and even when it came out, we called it “cartoony”. The real question here is, given how low quality the original graphics are, why’d the mod take so long?

      I imagine they are running on the PC b/c that’s the only thing that can hold the many dozens of GB of space the game takes up (and it’s written for PC).

      • doublej42

        Modern wow is pretty decent looking open world game. Not as nice as the latest single player game but it support ray tracing and has 4 textures, in the new zones. This is a mod of the 2008 version of the game that has not existed after the rebuild in 2010.

  • Korgen

    There’s a very high risk that Blizzard’s system considers this mod as a cheat. Does it worth it to be banned for a vr mod ?

    • doublej42

      It only works with pirated versions of the game on private servers. Go to the wow-join channel and join then poke around, the downloads are there. I don’t think I’ll try them though as it’s to much effort and I don’t like piracy.

  • Wow, 10 years in the works…

    • Christian Schildwaechter

      I have a couple of these projects, and probably some where the number of years I’ve been working on them now exceeds the number of hours I’ve been working on them. The current WoVR GitHub repository was set up only three weeks ago, so the ten commits don’t show how many of these 10 years saw actual development activity.