‘Wraith: The Oblivion – Afterlife’ Launches on SteamVR Headsets Today

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Wraith: The Oblivion – Afterlife has been available exclusively on Oculus headsets since its launch back in April, however now anyone with a SteamVR-compatible headset can take a crack at the patently creepy ‘World of Darkness’ horror adventure.

Update (May 25th, 2021): Developers Fast Travel Games have released Wraith on Steam, with support for all major PC VR headsets. The game is currently 10 percent off, bringing from its MSRP of $30 to $27.

Since it’s had about a month out in the wild already, the Steam launch has benefitted from a number of bug fixes and the addition of 10 new collectibles, something Fast Travel says gives “additional context to some of the characters and the story.”

When we played on Quest 2, we gave it a respectable [7.5/10] in our review. Check it out for a full no-spoilers take on why it fell a little short, but still delivered on its promise of atmospheric frights.

Original Article (April 21st, 2021): In Wraith, you step into the role of Ed Miller, a photographer who has mysteriously been turned into a ghost (Wraith). You must retrace your steps, gather clues, and figure out what happened to you that fateful night at a Hollywood party.

We went hands-on with Wraith back in March, and the hour-long playsession delivered a vibe super reminiscent of Alien: Isolation, as you have to run and hide from the game’s other maleficent spirits.

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“The World of Darkness is a monster-filled universe that has always captured my imagination with its dark storytelling and intrigue,” says Erik Odeldahl, co-founder and creative director at Fast Travel Games. “It still blows my mind that we have made the first World of Darkness VR game with Wraith: The Oblivion – Afterlife, it truly is a dream project for many of us at Fast Travel Games. As your Storyteller, we can’t wait to introduce you to our world of dark secrets when the game launches tomorrow on Oculus Quest and Rift platforms!”

The horror-adventure game is coming April 22nd, launching first exclusively on the Oculus Store for both the Rift and Quest platforms (cross-buy included). The game will subsequently launch on SteamVR headsets on May 25th, and PSVR later in 2021.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • sfmike

    Sadly darkness and dark scenes are the one thing the Quest 2 is poorest at due to it’s poor LCD black levels when compared to the amazing black levels and color pop found on the OLED black levels of the Quest 1. I love everything about the Quest 2 except the lousy black levels and wish Oculus would move back to OLED displays.

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    • Martijn Valk

      I feel your pain and couldn’t agree more.. ;) Let’s hope these micro oled displays will catch on pretty quick!

    • sfmike

      I so agree as the lousy black levels are the only thing that really is substandard on the Quest 2 and still hugely disappoint me after using the original Quest. I would pay more for an OLED display.

    • MeowMix

      wish Oculus would move back to OLED displays

      Which OLED displays should they use ? I am unaware of any OLEDs that are next gen high def (~ 2k x 2k per eye), high refresh (90,120hz) and optimized for VR (RGB pixel layout would be best).

      I don’t think it’s a matter of Oculus refusing to use OLED, but rather the OLED companies (Samsung , LG) giving up on VR. There’s a reason the Index, Reverb, and upcoming VivePro2 use LCD. Thus, LCD is here to stay for the foreseeable future.

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  • gothicvillas

    Well, i just refunded the game. I wanted horror or at least smthg creepy but it end up beeing a boring walking simulator.

    • NotMikeD

      You might want to stick with it.. The first couple of hours are very slow and the game paints itself as being pretty non-threatening and almost entirely story driven, but when the game does dial up the horror later in the game, it dials it up pretty hard. I consider myself a VR horror guy, and there were a couple of sections even I was considering ‘nopeing’ out of.

    • MeowMix

      Reviews have pointed out it starts slow, but the game really ramps up after that. Just so you’re aware, Wraith is a 8-10 hour game.