At GDC 2013, people waited upwards of two hours in line to try the Oculus Rift developer kit. Was it worth the wait? Did it live up to the hype? I interviewed 10 people right after they stepped out of the demo. I was expecting to hear people mention the lower than desirable resolution and perhaps the ghosting, but I came away very surprised to find out how much everyone — many of them non-developers — said they enjoyed the experience. To be clear, I didn’t leave out any interviews or cut any negative comments — this is the aggregate of what people told me. And yes, 10 is a small sample size, but the results certainly bode well for the Oculus Rift.
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